package com.me.adventures.buttons;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.main.AdventuresOfManuel;
public class BotonMenu extends Boton {
public BotonMenu(AdventuresOfManuel adventures, Vector2 posicion) {
super(adventures, posicion);
Textura = adventures.getManager().get("Pantallas/BotonMenu.png", Texture.class);
asignarBordes();
}
@Override
protected void funcionamiento() {
adventures.iniciarNiveles();
adventures.setScreen(adventures.MAIN);
}
}